-----Original Message-----
From: Peter J. Bogaards [mailto:pjb@informationdesign.org]
Sent: Monday, January 15, 2007 2:56 PM
To: Jourdan, Robin (R.)
Subject: InfoDesign: Understanding by Design (Vol. 2007 - Issue 1.1)
InfoDesign: Understanding by Design (Vol. 2007 - Issue 1.1)
INFO ARCH
ASIS&T Information Architecture Summit 2007 Conference Progam
"The Information Architecture Summit is a premier gathering place for
information architects and for discussion about information
architecture. Everyone who touches on IA is welcome to share and learn.
Last year's IA Summit attracted over 500 attendees, including beginners,
experienced IAs, and people in a range of related fields."
(IA Summit 2007)
http://www.iasummit.org/2007/program.htm
PERSONAS
Taking personas too far
"(...) although personas are essential design tools, we think some
people may be losing sight of the fact that they're just tools, and
tools with a specific purpose, at that. Lately, we've been seeing a lot
of gold-plated hammers - unnecessarily elaborate communication about
personas - and some fundamental misunderstandings about the
relationships among research, personas, and scenarios."
(Kim Goodwin - Cooper newsletter)
http://www.cooper.com/content/insights/newsletters/2006_issue33/Taking_p
ersonas_too_far.asp
USABILITY
10 Best Intranets of 2007
"This year's winners emphasized an editorial approach to news on the
homepage. They also took a pragmatic approach to many hyped 'Web 2.0'
techniques. While page design is getting more standardized, there's no
agreement on CMS or technology platforms for good intranet design."
(Jakob Nielsen - Alertbox)
http://www.useit.com/alertbox/intranet_design.html
INFO DESIGN
Early and often: How to avoid the design revision death spiral
"One lesson we've learned over the past several years here at Cooper is
that on the vast majority of our projects, intimate client collaboration
is a critical ingredient for success. This is a lesson that we have
sometimes learned the hard way; collaboration can be messy,
unpredictable and has often forced us to compromise what we thought was
a supremely clear and elegant vision. Despite these growing pains, we
have now come to embrace the unpredictability and compromise; through
well-managed client collaboration, our designs are stronger and are more
likely to serve our clients' needs and satisfy the goals of end users"
(David Cronin - uiGarden.net)
http://www.uigarden.net/english/early-and-often
TECH COM
Jon Bosak Closing Kenote XML 2006
"It's hard to remember now just how different this community was ten
years ago. There were only a few hundred SGML experts in the world, a
goodly number of whom came to this conference every year. Very few
groups in existence today could boast the level of intelligence, the
breadth of interest, and the depth of independence, not to say downright
weirdness, evidenced by the SGML community of a decade past."
(XML 2006 Proceedings) - courtesy of timoreilly
http://2006.xmlconference.org/proceedings/162/presentation.html
INTERVIEW
The Key to Simplicity: Questions for Donald Norman
"Technology can help only if it can adopt a simple structure so that
controls for different devices are as similar to one another as
possible, making the learning much easier. Multiple purpose controls are
an abomination. It is possible to have a single device transform itself
into independent devices for controlling different tasks. But here the
key is to make the switch from the support of individual technologies
and individual devices to the support of cohesive, organized
activities."
(Eddie Lopez - User Centered)
http://my.opera.com/usability/blog/show.dml/232714
VISUAL DESIGN
How to Grok Web Standards
"To grok something is to achieve an intuitive understanding of it. To
grok web standards, we have to understand them as more than a means to
an end, more than simply an alternative method of producing a visual
design."
(Craig Cook - A List Apart) - courtesy of elearningpost
http://www.alistapart.com/articles/grokwebstandards
USABILITY
Usability in China: Encore
"Our objectives were simple yet bold: The leaders of the China chapter
wanted to raise the profile of usability engineering and user-centered
design in China and create the biggest usability conference in the
region. We also wanted an event that the China usability industry could
call its own. We figured that the best way to do this was to target
people who are passionate about integrating usability into their
products and give them a chance to meet, network, and attend talks and
tutorials by leaders in user experience."
(Daniel Szuc and Paul J. Sherman - UXmatters)
http://www.uxmatters.com/MT/archives/000159.php
TECH COMM
User Assistance in the Role of Domain Expert
"This article explores the role of user assistance in providing
domain-centric online Help - rather than Help that simply explains
obvious user interactions with well-designed user interfaces - and
provides a pattern for and examples of expert guidance."
(Mike Hughes - UXmatters)
http://www.uxmatters.com/MT/archives/000160.php
INFO VIZ
A Periodic Table of Visualization Methods
Interactive map covering areas such as Data, Information, Concept,
Strategy, Metaphor, and Compound Visualization.
(visual-literacy.org)
http://www.visual-literacy.org/periodic_table/periodic_table.html
INTERACTION DESIGN
Documenting Interaction Design: Wire Frames with Visio and Word
"There are many ways to document an interaction design and the level of
details needed is dependent on what your documenting and for what
purpose. There has also been a lot of discussions on what the best tool
for creating interaction designs and/or prototypes is (...). The tool
you choose is of course also dependent on what you are documenting and
for what purpose. It is also much of a personal taste what tool one
prefers to work with."
(interakt.nu) - courtesy of Anders Björk
http://www.interakt.nu/home/visio/
UX
Experience design is not about brands
"The problem is that 'brand' will always be about the impression
companies want to make, and are by their nature an 'inside-out'
proposition - a company figures out its brand and what it means, and
does what it can to communicate or otherwise impart that message to
people. Brand always starts with the company. Experience, though, needs
to be about the people. What do they want to accomplish, achieve, do?
For experience to succeed, it must start with the person, and from
there, impress upon the company. 'Experience' is outside-in."
(Peter Merholz - Adaptive Path blog)
http://www.adaptivepath.com/blog/2007/01/03/experience-design-is-not-abo
ut-brands/
HYPERTEXT
Understanding hypertext cognition: Developing mental models to aid
users' comprehension
"This paper uses literature on hypertext theory to evaluate our reading
strategies in an online environment. Assessing the impact of digital
technology on our educational environment and culture, the paper
recommends a new form of pedagogy for hypertexts based on Walter Ong's
concept of 'secondary orality'."
(Andy White - First Monday 12.1)
http://www.firstmonday.org/issues/issue12_1/white/index.html
UX
Pervasive fun
"Fun is a pervasive feature of software development, not only for open
source programmers but in the area of commercial software development
too: Open source developers that are paid for their work are observed to
be very motivated and prepared for future effort, especially if they
enjoy their development time. Furthermore, the fun that programmers
experience functions as a good proxy for their productivity. Therefore,
employers that want to enhance the programmers' productivity can safely
invest in an environment of fun for developers in their company."
(Benno Luthinger and Carola Jungwirth - First Monday 12.1)
http://www.firstmonday.org/issues/issue12_1/luthiger/index.html
INTERVIEW
The Line Between Clarity and Chaos: An Interview with Barry Schwartz
"Adding options is bound to make somebody better off, and further, it
won't make anybody worse off. The more choice people have, the better
they are. So how could it not be true? It's not true."
(Liz Danzico - Boxes and Arrows)
http://www.boxesandarrows.com/view/interview-with-barry
INFO ARCH
Notes from the IA Retreat in Chile
"(...) I'd rather leave more detailed commentary to the other
participants. Here are some excerpts from comments that have been
published online (...)"
(Javier Velasco - Boxes and Arrows)
http://www.boxesandarrows.com/view/notes-from-the-ia
USABILITY
Fast, Cheap, and Good: Yes, You Can Have It All
"The sooner you complete a usability study, the higher its impact on the
design process. Slower methods should be deferred to an annual usability
checkup."
(Jakob Nielsen - Alertbox
http://www.useit.com/alertbox/fast-methods.html
INFO ARCH
2001 to 2006: Five Years of Information Architecture
"But I know an IA spirit when I see one. They have a passion for the
complex combined with a desire to help out. They are the sort who, on
discovering the library books pulled from their shelves, would relish
sorting the mess out rather than bemoaning the terrible transgression."
(Karen Loasby - Freeprint) - courtesy of elearningpost
http://www.freepint.com/issues/211206.htm#feature
INFO DESIGN
Review of 'Everyware: The dawning age of ubiquitous computing'
"Adam's thesis is that technology and our experience of it will change
significantly in the very near future: computer processing will
insinuate its way in into our daily lives deeply and invisibly, in a way
that PCs haven't. It will move from our desktops and server rooms into
our walls, our furniture, our clothing, and perhaps even into our
bodies; everyware will literally be everywhere."
(Andrew Otwell - heyblog)
http://www.heyotwell.com/heyblog/archives/2006/12/review_of_every.html
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